Implementasi Markerless Augmented Reality Berbasis Web untuk Simulasi Penataan Ruang Interior Menggunakan 8th Wall dan Three.js
Keywords:
WebAR, desain interior, markerless AR, SLAM, Three.js, 8th WallAbstract
The interior design process often faces challenges when consumers struggle to visualize how furniture will look in their physical space before purchasing. Traditional Augmented Reality (AR) applications typically require native app installations, which creates accessibility barriers. This study implements a Web-based Augmented Reality (WebAR) application for interior design simulation using the 8th Wall engine and Three.js framework. Utilizing Simultaneous Localization and Mapping (SLAM) technology, the application enables markerless tracking, allowing users to project 3D furniture models directly onto their physical floors via a standard mobile web browser. The system features an integrated 3D model catalog and multi-gesture interactions, including single-finger drag for translation, two-finger pinch for scaling and rotation, and a raycasting-based tap mechanism for object selection and deletion. Black-box testing on various mobile browsers confirmed that the system successfully fulfilled 9 out of 10 designed functional test scenarios. While the SLAM tracking and gesture controls function accurately, the evaluation identified a technical limitation in the web-based wall collision detection. The findings demonstrate that WebAR provides a practical, installation-free alternative for immersive interior space planning.
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